3D Digital Asset Market

Report Code TC 9062
Published in Jul, 2024, By MarketsandMarkets™
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3D Digital Asset Market by Hardware (3D Scanners, Motion Capture Systems), Software (3D Modeling, 3D Scanning, 3D Rendering & Visualization, 3D Animation, Image Reconstruction), Application (Visualization, Gaming & Animation) - Global Forecast to 2029

Overview

The global 3D Digital Asset Market size reached USD 28.3 Billion in 2024. Looking forward, expect the market to reach USD 51.8 Billion by 2029, exhibiting a growth rate (CAGR) of 12.9% during 2024-2029. The market is witnessing several notable trends shaping its trajectory. One significant trend is the increasing integration of 3D assets into mainstream applications such as e-commerce and advertising. Businesses leverage high-fidelity 3D models to enhance product visualization and customer engagement, leading to higher conversion and reduced return rates. Another key trend is the growing demand for virtual and augmented reality experiences, driving the need for realistic 3D assets to immerse users in virtual environments or overlay digital information onto the physical world. This trend is particularly evident in the gaming, education, and training industries, where interactive and immersive content is becoming increasingly prevalent.

Attractive Opportunities in the 3D Digital Asset Market

Asia Pacific

Asia Pacific is projected to grow at the highest CAGR during the forecast period. North America is estimated to account for the largest market share in 2024.

Increasing demand for immersive experiences in gaming, virtual reality, and e-commerce to drive market growth.

Advancements in real-time rendering engines and AI-driven automation for asset creation.

Growth in digital twins and virtual simulations for industries like architecture and healthcare offer great investment opportunities in this market.

Fast growth of countries like China, Japan, South Korea, Indonesia, and Vietnam is driven by robust technological infrastructure, strong creative industries, and supportive government policies promoting digital innovation.

Global 3D Digital Asset Market Dynamics

Driver: Rapid technological advancements

Technological advancements have significantly driven the 3D digital asset market by enhancing these assets' creation, manipulation, and utilization. Developing sophisticated software like Blender, Autodesk Maya, and Unreal Engine, alongside real-time rendering and procedural modeling capabilities, has made high-quality 3D modeling more accessible and efficient. Improved hardware, particularly GPUs from NVIDIA and AMD, has boosted computational power, enabling handling complex 3D graphics and real-time ray tracing. Advances in VR and AR devices have also enhanced the user experience, increasing demand for high-quality 3D assets. Cloud computing and storage solutions offer scalable and collaborative platforms, facilitating remote work and faster rendering times. Artificial intelligence and machine learning have introduced AI-powered tools and procedural generation techniques, automating aspects of 3D asset creation and enabling the efficient generation of large-scale environments.Additionally, 3D scanning technologies and photogrammetry provide accurate and detailed digital models from real-world objects. Virtual production techniques, such as LED volumes and motion capture, have revolutionized the film and television industry by enabling real-time adjustments and reducing the need for physical sets. Lastly, developing standardized file formats and APIs has improved interoperability, fostering collaboration and innovation across various software and platforms. These advancements collectively enhance the quality, accessibility, and application of 3D digital assets, driving the market forward.

Restraint: Technical standard and interoperability

Technical standards and interoperability play crucial roles in shaping the 3D digital asset market but also act as significant restraints. Technical standards refer to agreed-upon specifications and protocols that ensure compatibility across different platforms. However, the lack of universally adopted standards leads to market fragmentation and compatibility issues, making it difficult for users to transfer assets between platforms without data loss. This fragmentation can result in vendor lock-in, where proprietary standards limit user flexibility and reduce interoperability. Additionally, standards can sometimes stifle innovation by imposing rigid guidelines that may not accommodate emerging technologies. Interoperability, the ability of different systems to work together seamlessly, is also hindered by format incompatibility and metadata loss, which can impact asset functionality and legal aspects. Poor interoperability limits market growth by increasing transaction costs and discouraging investment in new technologies.

 

Opportunity: E-commerce integration

Integrating eCommerce into the 3D digital asset market represents a transformative opportunity, enhancing user engagement and market accessibility. By enabling interactive and immersive experiences, such integration allows customers to inspect and visualize assets in unprecedented detail, leveraging technologies like AR and VR for realistic previews. This improves the shopping experience and broadens market reach globally, connecting creators with a diverse customer base beyond traditional boundaries. Direct sales capabilities on e-commerce platforms offer creators higher profit margins and greater control over distribution, while subscription models foster recurring revenue streams. Collaboration and community-building features further enrich the ecosystem, encouraging partnerships and enhancing credibility. However, challenges such as technical integration complexities and marketplace competition must be navigated with strategic planning and robust execution to maximize the potential of this evolving intersection between digital content and online commerce.

Challenge: Intellectual Property (IP) and licensing issue

Intellectual Property (IP) and licensing issues present significant challenges in the 3D digital asset market due to the unique nature of digital content. Determining ownership and rights can be complex, involving the retention of copyright by creators, treatment of derivative works, and use of third-party elements. Copyright infringement, such as unauthorized reproduction or distribution, poses a risk, especially if assets are not adequately protected or licensed. Additionally, patents and trademarks incorporated in 3D assets require separate permissions to avoid legal liabilities. Licensing models, whether exclusive, non-exclusive, or royalty-free, impact the asset's availability and the creator's revenue, necessitating clear and specific license terms to define usage rights, modification permissions, and distribution conditions. Monitoring compliance is challenging and may require automated or manual systems. Unique market challenges include interoperability issues across different platforms, emerging technologies such as 3D printing and augmented reality (AR) implications, and navigating varying international IP laws.

Global 3D Digital Asset Market Ecosystem Analysis

3D Digital Asset Market Ecosystem. Based on deployment mode, on-premise deployment holds the largest market share during the forecast period. On-premises deployment within the deployment mode segment of the 3D Digital Asset market involves hosting software and managing data locally within an organization's physical infrastructure. This approach offers direct control over security, customization, and compliance with regulatory requirements. Organizations opting for on-premises deployment typically invest in hardware, software licenses, and IT infrastructure to support digital asset management solutions. Industries favor this model with stringent data privacy concerns or specific operational requirements that necessitate maintaining assets within their controlled environments, such as government entities, financial services, and healthcare organizations aiming to manage sensitive information securely and efficiently.

Based on vertical, the automotive sector will grow at the highest CAGR during the forecast period.

In the 3D digital asset market, the automotive sector develops intricate and lifelike digital representations of automobiles. These resources mainly serve industries like automotive design, advertising, gaming, and virtual reality. Digital artists and designers carefully create these models to ensure visual accuracy, including each vehicle's detailed exterior and interior features. The need for automotive 3D assets arises from their usefulness in virtual prototyping, marketing visualizations, and immersive simulations. Quality is essential because these models must accurately depict actual vehicles to improve realism and functionality in different uses, thus playing a vital role in the digital revolution of the car industry.

North America Region Holds the Largest Share of the 3D Digital Asset Market.

North America is the most advanced region in the usage of 3D technology across a wide range of fields since it has an inventive economy and high levels of technological progress. The region experiences massive demand for advanced digital asset management services due to gaming, entertainment, architectural, and manufacturing factors. Key factors include the increasing popularity of virtual and augmented reality, as well as virtual and augmented reality technologies and a shift towards new business priorities like strategic digitization and digitalization. These drivers have driven the establishment of efficient asset management systems that can manage the complexity of work processes and improve efficiency through coordination and better use of resources. Being home to several 3D Digital Asset companies and boasting of a robust digital infrastructure and culture of innovation, North America continues to play a leading role in the evolution of the global 3D Digital Asset industry.

Recent Developments of 3D Digital Asset Market industry

  • In March 2024, Siemens and NVIDIA expanded collaboration on generative AI for immersive real-time visualization.
  • In March 2024, NVIDIA introduced the X800 series, featuring the Quantum-X800 InfiniBand and Spectrum-X800 ethernet switches, which deliver an unprecedented 800Gb/s end-to-end throughput. The switches, including the Quantum Q3400 and ConnectX-8 SuperNIC, set a new standard for AI and GPU computing. Early adopters like Microsoft Azure and Oracle Cloud Infrastructure leverage these switches to enhance AI, cloud, and HPC performance.

Key Market Players

KEY PLAYERS IN THE 3D Digital Asset Market INCLUDE

  • Autodesk (US)
  • Siemens (Germany)
  • Adobe (US)
  • Unity (US)
  • NVIDIA (US)
  • Microsoft (US)
  • Ansys (US)
  • Epic Games (US)
  • PTC (US)
  • Trimble (US)
  • Sony (Tokyo)
  • Apple (US)
  • Meta (US)
  • Reply (Italy)
  • Google (US)
  • IKEA (Netherlands)
  • Hexa (Israel)
  • Threekit (US)
  • Sitecore (US)
  • Daminion (US)
  • Consortiq (UK)
  • Modelry (US)
  • Design Connected (Bulgaria)
  • VNTANA (US)
  • Cesium (US)
  • Keyshot (US)
  • Moovly (Belgium)

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Scope of the Report

Report Attribute Details
Market Size Available For Years 2019–2029
Base Year Considered 2023
Forecast Period 2024–2029
Forecast Units Value (USD Million/Billion)
Segments Covered Component, Application, Deployment Mode, Vertical and Region
Regions Covered North America, Europe, Asia Pacific, Middle East & Africa, and Latin America
Companies Covered Autodesk (US), Siemens (Germany), Adobe (US), Unity (US), NVIDIA (US), Microsoft (US), Ansys (US), Epic Games (US), PTC (US), Trimble (US), Sony (Tokyo), Apple (US), Meta (US), Reply (Italy), Google (US), IKEA (Netherlands), Hexa (Israel),  Threekit (US), Sitecore (US), Daminion (US), Consortiq (UK), Modelry (US), Design Connected (Bulgaria), VNTANA (US), Cesium (US), Keyshot (US), and Moovly (Belgium).

Key Questions Addressed by the Report

What is a 3D Digital Asset?
A 3D Digital Asset is a specialized system for organizing, storing, and managing 3D assets such as models, animations, textures, and related content. It provides a centralized repository where authorized users can efficiently catalog these assets, tagged with metadata, and access them. It facilitates collaboration by enabling multiple users to work on assets simultaneously, supports version control, and integrates with 3D modeling and animation software. It ensures security through encryption and digital rights management, offers scalability through cloud storage, and provides robust search and retrieval capabilities.
Which country was the early adopter of 3D Digital Asset solutions?
The US was at the initial stage of the adoption of 3D Digital Asset solutions.
Which are the key vendors exploring 3D Digital Asset solutions?
Some of the significant vendors offering 3D Digital Asset solutions across the globe include Autodesk (US), Siemens (Germany), Adobe (US), Unity (US), NVIDIA (US), Microsoft (US), Ansys (US), Epic Games (US), PTC (US), Trimble (US), Sony (Tokyo), Apple (US), Meta (US), Reply (Italy), Google (US), IKEA (Netherlands), Hexa (Israel), Threekit (US), Sitecore (US), Daminion (US), Consortiq (UK), Modelry (US), Design Connected (Bulgaria), VNTANA (US), Cesium (US), Keyshot (US), and Moovly (Belgium).
What is the total CAGR recorded for the 3D Digital Asset market from 2024 to 2029?
The 3D Digital Asset market will record a CAGR of 12.9% from 2024-2029.
What is the projected market value of the 3D Digital Asset market?
The 3D Digital Asset market will grow from USD 28.3 billion in 2024 to USD 51.8 billion by 2029 at a Compound Annual Growth Rate (CAGR) of 12.9% during the forecast period.
What are the significant trends in the 3D Digital Asset market?
The 3D Digital Asset market is experiencing several trends. Cloud-based solutions are growing in popularity, providing scalable storage and remote access. AI and machine learning enhance metadata tagging, search functionality, and automate workflows. Virtual and augmented reality demand sophisticated 3D asset management for immersive experiences. Interoperability between various 3D design and animation tools is critical for smooth workflows. Security features like encryption and digital rights management are becoming more emphasized. User-friendly interfaces and mobile access are also growing trends.

 

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Table of Contents

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TITLE
PAGE NO
INTRODUCTION
29
RESEARCH METHODOLOGY
34
EXECUTIVE SUMMARY
46
PREMIUM INSIGHTS
50
MARKET OVERVIEW AND INDUSTRY TRENDS
53
  • 5.1 MARKET OVERVIEW
  • 5.2 MARKET DYNAMICS
    DRIVERS
    - Rapid technological advancements
    - Demand across industries for immersive technologies
    - Educational and training applications
    RESTRAINTS
    - Technical standards and interoperability
    - Security concerns
    OPPORTUNITIES
    - E-commerce integration
    - Rise in interest in metaverse
    CHALLENGES
    - Intellectual Property (IP) and licensing issues
    - Market fragmentation
  • 5.3 INDUSTRY TRENDS
    BRIEF HISTORY OF 3D DIGITAL ASSET MARKET
    - 1990–2000
    - 2000–2010
    - 2010–2020
    - 2020–Present
    TRENDS/DISRUPTIONS IMPACTING BUYERS/CUSTOMERS
    PRICING ANALYSIS
    - Average selling price trend of key players, by offering
    - Indicative pricing analysis of 3D digital assets
    SUPPLY CHAIN ANALYSIS
    - Content Creation
    - Processing & Optimization
    - Distribution & Monetization
    - End User Applications
    ECOSYSTEM ANALYSIS
    TECHNOLOGY ANALYSIS
    - Key Technologies
    - Adjacent Technologies
    - Complementary Technologies
    PATENT ANALYSIS
    - Methodology
    TRADE ANALYSIS
    - Export Scenario
    - Import Scenario
    CASE STUDIES
    KEY CONFERENCES & EVENTS
    CURRENT AND EMERGING BUSINESS MODELS
    - Current Business Models
    - Emerging Business Models
    BEST PRACTICES IN 3D DIGITAL ASSET MARKET
    TOOLS, FRAMEWORKS, AND TECHNIQUES
    FUTURE LANDSCAPE OF 3D DIGITAL ASSET MARKET
    - 3D Digital Asset Technology Roadmap Till 2030
    - Short-term Roadmap (2024–2025)
    - Mid-Term Roadmap (2026–2028)
    - Long-Term Roadmap (2029–2030)
    REGULATORY LANDSCAPE
    - REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS
    - Regulations, By Region
    PORTER’S FIVE FORCES ANALYSIS
    - Threat of new entrants
    - Threat of substitutes
    - Bargaining power of buyers
    - Bargaining power of suppliers
    - Intensity of competitive rivalry
    KEY STAKEHOLDERS & BUYING CRITERIA
    - Key stakeholders in buying process
    - Buying criteria
    INVESTMENT AND FUNDING SCENARIO
    KEY TRENDS ANALYSIS
    - Universal Scene Description (USD)
    - OPENUSD
    - Physically Based Rendering (PBR)
    - OPENBR
    - OPENVDB
    - METAVERSE
    - Digital twins
3D DIGITAL ASSET MARKET, BY COMPONENT
90
  • 6.1 INTRODUCTION
    COMPONENT: MARKET DRIVERS
  • 6.2 HARDWARE
    ADVANCED COMPUTING DEVICES TO ENSURE HIGH PERFORMANCE AND COMPATIBILITY FOR MANAGING 3D DATA ACROSS INDUSTRIES
    3D SCANNERS
    MOTION CAPTURE SYSTEMS
  • 6.3 SOFTWARE
    EFFICIENT 3D SOFTWARE SOLUTIONS TO ENHANCE DIGITAL ASSETS WITH ADVANCED FUNCTIONALITY AND COLLABORATION CAPABILITIES
    3D MODELING SOFTWARE
    - Solid modeling
    - Wireframe modeling
    - Surface modeling
    3D SCANNING SOFTWARE
    3D RENDERING & VISUALIZATION SOFTWARE
    3D ANIMATION SOFTWARE
    IMAGE RECONSTRUCTION SOFTWARE
  • 6.4 SERVICES
    COMPREHENSIVE SERVICES TO SIMPLIFY CREATION, MANAGEMENT, AND MONETIZATION OF 3D DIGITAL ASSETS
    PROFESSIONAL SERVICES
    - Integration & implementation
    - Consulting & training
    - Support & maintenance
    MANAGED SERVICES
3D DIGITAL ASSET MARKET, BY DEPLOYMENT MODE
108
  • 7.1 INTRODUCTION
    DEPLOYMENT MODE: MARKET DRIVERS
  • 7.2 ON-PREMISES
    NEED FOR SECURE AND CUSTOMIZED 3D DIGITAL ASSETS FOR HIGH-SECURITY INDUSTRIES TO DRIVE DEMAND
  • 7.3 CLOUD
    CLOUD TO OFFER SECURE, CONTROLLED, AND COMPLIANT INFRASTRUCTURE FOR ENTERPRISES
3D DIGITAL ASSET MARKET, BY APPLICATION
113
  • 8.1 INTRODUCTION
    APPLICATION: MARKET DRIVERS
  • 8.2 VISUALIZATION
    ARCHITECTURAL RENDERING
    PRODUCT RENDERING FOR E-COMMERCE
    DATA VISUALIZATION
    OTHER VISUALIZATION APPLICATIONS
  • 8.3 SIMULATION
    MEDICAL TRAINING SIMULATIONS
    FLIGHT TRAINING SIMULATORS
    MANUFACTURING PROCESS SIMULATIONS
    OTHER SIMULATION APPLICATIONS
  • 8.4 DIGITAL PROTOTYPING
    DIGITAL PROTOTYPING: APPLICATION AREAS
    - Automotive Concept Design
    - Consumer Product Prototyping
    - Interior Design Visualization
    OTHER DIGITAL PROTOTYPING APPLICATIONS
  • 8.5 GAMING & ANIMATION
    GAMING & ANIMATION: APPLICATION AREAS
    - Character Modeling & Animation
    - Environment Design
    - Texturing & Shading
    OTHER GAMING & ANIMATION APPLICATIONS
  • 8.6 VIRTUAL EXPERIENCE
    VIRTUAL TOURS
    VIRTUAL TRAINING ENVIRONMENTS
    VIRTUAL EVENTS & CONFERENCES
    OTHER VIRTUAL EXPERIENCE APPLICATIONS
  • 8.7 MARKETING & ADVERTISING
    PRODUCT MARKETING
    BRAND CAMPAIGNS
    DIGITAL SIGNAGE
    OTHER MARKETING & ADVERTISING APPLICATIONS
  • 8.8 OTHER APPLICATIONS
3D DIGITAL ASSET MARKET, BY VERTICAL
128
  • 9.1 INTRODUCTION
    VERTICAL: MARKET DRIVERS
  • 9.2 MEDIA & ENTERTAINMENT
    MEDIA & ENTERTAINMENT, BY TYPE
    - Film & broadcasting
    - Gaming
    - Other media & entertainment applications
    MEDIA & ENTERTAINMENT: USE CASES
    - Gaming
    - Visual Effects (VFX)
    - Augmented Reality & Virtual Reality
    - Other Use Cases
  • 9.3 ARCHITECTURE & CONSTRUCTION
    ARCHITECTURE & CONSTRUCTION: USE CASES
    - Architectural Visualization & Walkthrough
    - Building Information Modeling (BIM)
    - Site Analysis & Surveying
    - Other Use Cases
  • 9.4 HEALTHCARE & LIFE SCIENCES
    HEALTHCARE & LIFE SCIENCES: USE CASES
    - Medical Imaging & Visualization
    - Surgical Planning & Simulation
    - Anatomical Education & Training
    - Other Use Cases
  • 9.5 RETAIL & E-COMMERCE
    RETAIL & E-COMMERCE: USE CASES
    - Visual Try-ons
    - Product Visualization
    - Customization & Personalization
    - Other Use Cases
  • 9.6 GOVERNMENT & DEFENSE
    GOVERNMENT & DEFENSE: USE CASES
    - Urban Planning & GIS
    - Emergency Response & Disaster Management
    - Cultural Heritage Preservation
    - Other Use Cases
  • 9.7 MANUFACTURING
    MANUFACTURING: USE CASES
    - Product Design & Prototyping
    - Factory Layout Planning
    - Maintenance & Repair Simulation
    - Other Use Cases
  • 9.8 AUTOMOTIVE
    AUTOMOTIVE: USE CASES
    - Automated Parking Systems
    - Collision Avoidance Systems
    - Driver Assistance Systems
    - Other Use Cases
  • 9.9 OTHER VERTICALS
3D DIGITAL ASSET MARKET, BY REGION
149
  • 10.1 INTRODUCTION
  • 10.2 NORTH AMERICA
    NORTH AMERICA: MARKET DRIVERS
    NORTH AMERICA: RECESSION IMPACT
    US
    - North America's competitive edge in 3D digital asset market defined by technological infrastructure and sector services
    CANADA
    - Canada to drive 3D digital asset management with advanced technology and thriving creative industries
  • 10.3 EUROPE
    EUROPE: MARKET DRIVERS
    EUROPE: RECESSION IMPACT
    UK
    - UK to advance 3D digital asset management, fostering innovation in media and technology sectors
    GERMANY
    - Germany to elevate 3D digital asset management with industrial innovation and strategic economic focus
    FRANCE
    - France to excel in European 3D digital asset market with strong industry focus and government-backed innovation initiatives
    ITALY
    - Italy to catalyze 3D digital innovation in creative and industrial sectors across Europe and globally
    REST OF EUROPE
  • 10.4 ASIA PACIFIC
    ASIA PACIFIC: MARKET DRIVERS
    ASIA PACIFIC: RECESSION IMPACT
    CHINA
    - China's strategic advancements in 3D digital asset management to fuel Asia Pacific market
    JAPAN
    - Japan to expand 3D digital asset market with technological integration and industry specialization
    AUSTRALIA & NEW ZEALAND
    - Australia and New Zealand to embrace advanced 3D digital asset solutions for creative industries
    REST OF ASIA PACIFIC
  • 10.5 MIDDLE EAST & AFRICA
    MIDDLE EAST & AFRICA: MARKET DRIVERS
    MIDDLE EAST & AFRICA: RECESSION IMPACT
    GCC COUNTRIES (GULF COOPERATION COUNCIL)
    - Saudi Arabia
    - UAE
    - Rest of GCC Countries
    SOUTH AFRICA
    - South Africa's emerging role in expanding 3D digital asset solutions in Sub-Saharan Africa to drive market
    REST OF MIDDLE EAST & AFRICA
  • 10.6 LATIN AMERICA
    LATIN AMERICA: MARKET DRIVERS
    LATIN AMERICA: RECESSION IMPACT
    BRAZIL
    - Brazil to boost 3D digital asset management with tech innovation and strategic sector support
    MEXICO
    - Mexico's growing influence in 3D assets to be fueled by media expansion and digital transformation
    REST OF LATIN AMERICA
COMPETITIVE LANDSCAPE
198
  • 11.1 INTRODUCTION
  • 11.2 KEY PLAYER STRATEGIES
  • 11.3 REVENUE ANALYSIS
  • 11.4 MARKET SHARE ANALYSIS
  • 11.5 3D DIGITAL ASSET MARKET: VENDOR PRODUCTS/BRANDS COMPARISON
  • 11.6 COMPANY EVALUATION MATRIX: KEY PLAYERS, 2023
    STARS
    EMERGING LEADERS
    PERVASIVE PLAYERS
    PARTICIPANTS
    COMPANY FOOTPRINT: KEY PLAYERS, 2023
  • 11.7 COMPANY EVALUATION MATRIX: STARTUPS/SMES, 2023
    PROGRESSIVE COMPANIES
    RESPONSIVE COMPANIES
    DYNAMIC COMPANIES
    STARTING BLOCKS
    COMPETITIVE BENCHMARKING: STARTUPS/SMES, 2023
    - Detailed list of key startups/SMEs
    - Competitive benchmarking of key startups/SMEs
  • 11.8 COMPANY VALUATION AND FINANCIAL METRICS OF KEY VENDORS
    COMPANY VALUATION
    EV/EBITDA
  • 11.9 COMPETITIVE SCENARIO AND TRENDS
    PRODUCT LAUNCHES
    DEALS
COMPANY PROFILES
222
  • 12.1 INTRODUCTION
  • 12.2 KEY PLAYERS
    AUTODESK
    - Business overview
    - Products/Solutions/Services offered
    - Recent developments
    - MnM view
    SIEMENS
    - Business overview
    - Products/Solutions/Services offered
    - Recent developments
    - MnM view
    ADOBE
    - Business overview
    - Products/Solutions/Services offered
    - Recent developments
    - MnM view
    UNITY
    - Business overview
    - Products/Solutions/Services offered
    - Recent developments
    - MnM view
    NVIDIA
    - Business overview
    - Products/Solutions/Services offered
    - Recent developments
    - MnM view
    MICROSOFT
    - Business overview
    - Products/Solutions/Services offered
    - Recent developments
    ANSYS
    - Business overview
    - Products/Solutions/Services offered
    - Recent developments
    EPIC GAMES
    - Business overview
    - Products/Solutions/Services offered
    - Recent developments
    PTC
    - Business overview
    - Products/Solutions/Services offered
    TRIMBLE
    - Business overview
    - Products/Solutions/Services offered
    - Recent developments
    SONY
    - Business overview
    - Products/Solutions/Services offered
    - Recent developments
  • 12.3 OTHER PLAYERS
    APPLE
    META
    REPLY
    GOOGLE
    IKEA
    PIXAR
    HEXA
    THREEKIT
    SITECORE
    DAMINION
    CONSORTIQ
    MODELRY
    DESIGN CONNECTED
    SPATIAL SYSTEMS
    VNTANA
    CESIUM
    ECHO 3D
    KEYSHOT
    MOOVLY
ADJACENT AND RELATED MARKETS
282
  • 13.1 INTRODUCTION
    RELATED MARKETS
  • 13.2 3D IMAGING MARKET
  • 13.3 AR VR SOFTWARE MARKET
APPENDIX
289
  • 14.1 DISCUSSION GUIDE
  • 14.2 KNOWLEDGESTORE: MARKETSANDMARKETS’ SUBSCRIPTION PORTAL
  • 14.3 CUSTOMIZATION OPTIONS
  • 14.4 RELATED REPORTS
  • 14.5 AUTHOR DETAILS
LIST OF TABLES
 
  • TABLE 1 INCLUSIONS AND EXCLUSIONS
  • TABLE 2 USD EXCHANGE RATES, 2018–2023
  • TABLE 3 FACTOR ANALYSIS
  • TABLE 4 RECESSION IMPACT
  • TABLE 5 AVERAGE SELLING PRICE TREND OF KEY PLAYERS, BY OFFERING (USD)
  • TABLE 6 INDICATIVE PRICING ANALYSIS OF 3D DIGITAL ASSETS
  • TABLE 7 3D DIGITAL ASSET MARKET: ECOSYSTEM
  • TABLE 8 LIST OF MAJOR PATENTS
  • TABLE 9 EXPORT SCENARIO FOR HS CODE: 903149, BY COUNTRY, 2021–2023 (USD THOUSAND)
  • TABLE 10 IMPORT SCENARIO FOR HS CODE: 903149, BY COUNTRY, 2021–2023 (USD THOUSAND)
  • TABLE 11 SONY PICTURES ANIMATION TRANSFORMS PRE-PRODUCTION WITH NVIDIA OMNIVERSE AND FLIXIVERSE
  • TABLE 12 TRANSFORMING RAPID PROTOTYPING WITH AUTODESK FUSION AT RIVIAN
  • TABLE 13 UNITY EMPOWERED BOSCH REXROTH TO BOOST SALES AND CUSTOMER ENGAGEMENT WITH VIRTUAL SHOWROOM SOLUTION
  • TABLE 14 ENHANCING IN-STORE DISPLAY EFFICIENCY AND DECISION-MAKING WITH ADOBE’S 3D SOLUTIONS AT HERSHEY
  • TABLE 15 META’S VR SOLUTION ENHANCED COLLABORATION AND REDUCED COSTS FOR MORTENSON CONSTRUCTION PROJECTS
  • TABLE 16 3D DIGITAL ASSET MARKET: DETAILED LIST OF CONFERENCES & EVENTS, 2023–2024
  • TABLE 17 NORTH AMERICA: REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS
  • TABLE 18 EUROPE: REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS
  • TABLE 19 ASIA PACIFIC: LIST OF REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS
  • TABLE 20 MIDDLE EAST & AFRICA: REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS
  • TABLE 21 LATIN AMERICA: REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS
  • TABLE 22 IMPACT OF PORTER’S FIVE FORCES ON 3D DIGITAL ASSET MARKET
  • TABLE 23 INFLUENCE OF STAKEHOLDERS ON BUYING PROCESS FOR TOP THREE VERTICALS
  • TABLE 24 KEY BUYING CRITERIA FOR TOP THREE VERTICALS
  • TABLE 25 3D DIGITAL ASSET MARKET, BY COMPONENT, 2019–2023 (USD MILLION)
  • TABLE 26 MARKET, BY COMPONENT, 2024–2029 (USD MILLION)
  • TABLE 27 MARKET, BY HARDWARE, 2019–2023 (USD MILLION)
  • TABLE 28 3D DIGITAL ASSET MARKET, BY HARDWARE, 2024–2029 (USD MILLION)
  • TABLE 29 HARDWARE: MARKET, BY REGION, 2019–2023 (USD MILLION)
  • TABLE 30 HARDWARE: MARKET, BY REGION, 2024–2029 (USD MILLION)
  • TABLE 31 3D SCANNERS: MARKET, BY REGION, 2019–2023 (USD MILLION)
  • TABLE 32 3D SCANNERS: MARKET, BY REGION, 2024–2029 (USD MILLION)
  • TABLE 33 MOTION CAPTURE SYSTEMS: MARKET, BY REGION, 2019–2023 (USD MILLION)
  • TABLE 34 MOTION CAPTURE SYSTEMS: MARKET, BY REGION, 2024–2029 (USD MILLION)
  • TABLE 35 MARKET, BY SOFTWARE, 2019–2023 (USD MILLION)
  • TABLE 36 3D DIGITAL ASSET MARKET, BY SOFTWARE, 2024–2029 (USD MILLION)
  • TABLE 37 SOFTWARE: MARKET, BY REGION, 2019–2023 (USD MILLION)
  • TABLE 38 SOFTWARE: MARKET, BY REGION, 2024–2029 (USD MILLION)
  • TABLE 39 3D MODELING SOFTWARE: MARKET, BY REGION, 2019–2023 (USD MILLION)
  • TABLE 40 3D MODELING SOFTWARE: MARKET, BY REGION, 2024–2029 (USD MILLION)
  • TABLE 41 3D SCANNING SOFTWARE: MARKET, BY REGION, 2019–2023 (USD MILLION)
  • TABLE 42 3D SCANNING SOFTWARE: MARKET, BY REGION, 2024–2029 (USD MILLION)
  • TABLE 43 3D RENDERING & VISUALIZATION SOFTWARE: MARKET, BY REGION, 2019–2023 (USD MILLION)
  • TABLE 44 3D RENDERING & VISUALIZATION SOFTWARE: MARKET, BY REGION, 2024–2029 (USD MILLION)
  • TABLE 45 3D ANIMATION SOFTWARE: MARKET, BY REGION, 2019–2023 (USD MILLION)
  • TABLE 46 3D ANIMATION SOFTWARE: MARKET, BY REGION, 2024–2029 (USD MILLION)
  • TABLE 47 IMAGE RECONSTRUCTION SOFTWARE: MARKET, BY REGION, 2019–2023 (USD MILLION)
  • TABLE 48 IMAGE RECONSTRUCTION SOFTWARE: MARKET, BY REGION, 2024–2029 (USD MILLION)
  • TABLE 49 3D DIGITAL ASSET MARKET, BY SERVICE, 2019–2023 (USD MILLION)
  • TABLE 50 MARKET, BY SERVICE, 2024–2029 (USD MILLION)
  • TABLE 51 SERVICES: MARKET, BY REGION, 2019–2023 (USD MILLION)
  • TABLE 52 SERVICES: MARKET, BY REGION, 2024–2029 (USD MILLION)
  • TABLE 53 PROFESSIONAL SERVICES: MARKET, BY REGION, 2019–2023 (USD MILLION)
  • TABLE 54 PROFESSIONAL SERVICES: MARKET, BY REGION, 2024–2029 (USD MILLION)
  • TABLE 55 MANAGED SERVICES: MARKET, BY REGION, 2019–2023 (USD MILLION)
  • TABLE 56 MANAGED SERVICES: MARKET, BY REGION, 2024–2029 (USD MILLION)
  • TABLE 57 MARKET, BY DEPLOYMENT MODE, 2019–2023 (USD MILLION)
  • TABLE 58 3D DIGITAL ASSET MARKET, BY DEPLOYMENT MODE, 2024–2029 (USD MILLION)
  • TABLE 59 ON-PREMISES: MARKET, BY REGION, 2019–2023 (USD MILLION)
  • TABLE 60 ON-PREMISES: MARKET, BY REGION, 2024–2029 (USD MILLION)
  • TABLE 61 CLOUD: MARKET, BY REGION, 2019–2023 (USD MILLION)
  • TABLE 62 CLOUD: MARKET, BY REGION, 2024–2029 (USD MILLION)
  • TABLE 63 VISUALIZATION: MARKET, BY REGION, 2019–2023 (USD MILLION)
  • TABLE 64 VISUALIZATION: MARKET, BY REGION, 2024–2029 (USD MILLION)
  • TABLE 65 SIMULATION: MARKET, BY REGION, 2019–2023 (USD MILLION)
  • TABLE 66 SIMULATION: MARKET, BY REGION, 2024–2029 (USD MILLION)
  • TABLE 67 DIGITAL PROTOTYPING: MARKET, BY REGION, 2019–2023 (USD MILLION)
  • TABLE 68 DIGITAL PROTOTYPING: MARKET, BY REGION, 2024–2029 (USD MILLION)
  • TABLE 69 GAMING & ANIMATION: MARKET, BY REGION, 2019–2023 (USD MILLION)
  • TABLE 70 GAMING & ANIMATION: MARKET, BY REGION, 2024–2029 (USD MILLION)
  • TABLE 71 VIRTUAL EXPERIENCE: MARKET, BY REGION, 2019–2023 (USD MILLION)
  • TABLE 72 VIRTUAL EXPERIENCE: MARKET, BY REGION, 2024–2029 (USD MILLION)
  • TABLE 73 MARKETING & ADVERTISING: MARKET, BY REGION, 2019–2023 (USD MILLION)
  • TABLE 74 MARKETING & ADVERTISING: MARKET, BY REGION, 2024–2029 (USD MILLION)
  • TABLE 75 OTHER APPLICATIONS: MARKET, BY REGION, 2019–2023 (USD MILLION)
  • TABLE 76 OTHER APPLICATIONS: MARKET, BY REGION, 2024–2029 (USD MILLION)
  • TABLE 77 3D DIGITAL ASSET MARKET, BY VERTICAL, 2019–2023 (USD MILLION)
  • TABLE 78 MARKET, BY VERTICAL, 2024–2029 (USD MILLION)
  • TABLE 79 MEDIA & ENTERTAINMENT: MARKET, BY TYPE, 2019–2023 (USD MILLION)
  • TABLE 80 MEDIA & ENTERTAINMENT: MARKET, BY TYPE, 2024–2029 (USD MILLION)
  • TABLE 81 MEDIA & ENTERTAINMENT: MARKET, BY REGION, 2019–2023 (USD MILLION)
  • TABLE 82 MEDIA & ENTERTAINMENT: MARKET, BY REGION, 2024–2029 (USD MILLION)
  • TABLE 83 FILM & BROADCASTING: MARKET, BY REGION, 2019–2023 (USD MILLION)
  • TABLE 84 FILM & BROADCASTING: MARKET, BY REGION, 2024–2029 (USD MILLION)
  • TABLE 85 GAMING: MARKET, BY REGION, 2019–2023 (USD MILLION)
  • TABLE 86 GAMING: MARKET, BY REGION, 2024–2029 (USD MILLION)
  • TABLE 87 OTHER MEDIA & ENTERTAINMENT APPLICATIONS: MARKET, BY REGION, 2019–2023 (USD MILLION)
  • TABLE 88 OTHER MEDIA & ENTERTAINMENT APPLICATIONS: MARKET, BY REGION, 2024–2029 (USD MILLION)
  • TABLE 89 ARCHITECTURE & CONSTRUCTION: MARKET, BY REGION, 2019–2023 (USD MILLION)
  • TABLE 90 ARCHITECTURE & CONSTRUCTION: MARKET, BY REGION, 2024–2029 (USD MILLION)
  • TABLE 91 HEALTHCARE & LIFE SCIENCES: MARKET, BY REGION, 2019–2023 (USD MILLION)
  • TABLE 92 HEALTHCARE & LIFE SCIENCES: MARKET, BY REGION, 2024–2029 (USD MILLION)
  • TABLE 93 RETAIL & E-COMMERCE: MARKET, BY REGION, 2019–2023 (USD MILLION)
  • TABLE 94 RETAIL & E-COMMERCE: MARKET, BY REGION, 2024–2029 (USD MILLION)
  • TABLE 95 GOVERNMENT & DEFENSE: MARKET, BY REGION, 2019–2023 (USD MILLION)
  • TABLE 96 GOVERNMENT & DEFENSE: MARKET, BY REGION, 2024–2029 (USD MILLION)
  • TABLE 97 MANUFACTURING: MARKET, BY REGION, 2019–2023 (USD MILLION)
  • TABLE 98 MANUFACTURING: MARKET, BY REGION, 2024–2029 (USD MILLION)
  • TABLE 99 AUTOMOTIVE: MARKET, BY REGION, 2019–2023 (USD MILLION)
  • TABLE 100 AUTOMOTIVE: MARKET, BY REGION, 2024–2029 (USD MILLION)
  • TABLE 101 OTHER VERTICALS: MARKET, BY REGION, 2019–2023 (USD MILLION)
  • TABLE 102 OTHER VERTICALS: MARKET, BY REGION, 2024–2029 (USD MILLION)
  • TABLE 103 MARKET, BY REGION, 2019–2023 (USD MILLION)
  • TABLE 104 MARKET, BY REGION, 2024–2029 (USD MILLION)
  • TABLE 105 NORTH AMERICA: 3D DIGITAL ASSET MARKET, BY COMPONENT, 2019–2023 (USD MILLION)
  • TABLE 106 NORTH AMERICA: MARKET, BY COMPONENT, 2024–2029 (USD MILLION)
  • TABLE 107 NORTH AMERICA: MARKET, BY HARDWARE, 2019–2023 (USD MILLION)
  • TABLE 108 NORTH AMERICA: MARKET, BY HARDWARE, 2024–2029 (USD MILLION)
  • TABLE 109 NORTH AMERICA: MARKET, BY SOFTWARE, 2019–2023 (USD MILLION)
  • TABLE 110 NORTH AMERICA: MARKET, BY SOFTWARE, 2024–2029 (USD MILLION)
  • TABLE 111 NORTH AMERICA: MARKET, BY SERVICE, 2019–2023 (USD MILLION)
  • TABLE 112 NORTH AMERICA: MARKET, BY SERVICE, 2024–2029 (USD MILLION)
  • TABLE 113 NORTH AMERICA: MARKET, BY DEPLOYMENT MODE, 2019–2023 (USD MILLION)
  • TABLE 114 NORTH AMERICA: MARKET, BY DEPLOYMENT MODE, 2024–2029 (USD MILLION)
  • TABLE 115 NORTH AMERICA: MARKET, BY APPLICATION, 2019–2023 (USD MILLION)
  • TABLE 116 NORTH AMERICA: MARKET, BY APPLICATION, 2024–2029 (USD MILLION)
  • TABLE 117 NORTH AMERICA: MARKET, BY VERTICAL, 2019–2023 (USD MILLION)
  • TABLE 118 NORTH AMERICA: MARKET, BY VERTICAL, 2024–2029 (USD MILLION)
  • TABLE 119 NORTH AMERICA: MARKET IN MEDIA & ENTERTAINMENT, BY TYPE, 2019–2023 (USD MILLION)
  • TABLE 120 NORTH AMERICA: MARKET IN MEDIA & ENTERTAINMENT, BY TYPE, 2024–2029 (USD MILLION)
  • TABLE 121 NORTH AMERICA: MARKET, BY COUNTRY, 2019–2023 (USD MILLION)
  • TABLE 122 NORTH AMERICA: MARKET, BY COUNTRY, 2024–2029 (USD MILLION)
  • TABLE 123 US: MARKET, BY DEPLOYMENT MODE, 2019–2023 (USD MILLION)
  • TABLE 124 US: MARKET, BY DEPLOYMENT MODE, 2024–2029 (USD MILLION)
  • TABLE 125 CANADA: MARKET, BY DEPLOYMENT MODE, 2019–2023 (USD MILLION)
  • TABLE 126 CANADA: MARKET, BY DEPLOYMENT MODE, 2024–2029 (USD MILLION)
  • TABLE 127 EUROPE: MARKET, BY COMPONENT, 2019–2023 (USD MILLION)
  • TABLE 128 EUROPE: MARKET, BY COMPONENT, 2024–2029 (USD MILLION)
  • TABLE 129 EUROPE: MARKET, BY HARDWARE, 2019–2023 (USD MILLION)
  • TABLE 130 EUROPE: MARKET, BY HARDWARE, 2024–2029 (USD MILLION)
  • TABLE 131 EUROPE: MARKET, BY SOFTWARE, 2019–2023 (USD MILLION)
  • TABLE 132 EUROPE: MARKET, BY SOFTWARE, 2024–2029 (USD MILLION)
  • TABLE 133 EUROPE: MARKET, BY SERVICE, 2019–2023 (USD MILLION)
  • TABLE 134 EUROPE: MARKET, BY SERVICE, 2024–2029 (USD MILLION)
  • TABLE 135 EUROPE: MARKET, BY DEPLOYMENT MODE, 2019–2023 (USD MILLION)
  • TABLE 136 EUROPE: MARKET, BY DEPLOYMENT MODE, 2024–2029 (USD MILLION)
  • TABLE 137 EUROPE: MARKET, BY APPLICATION, 2019–2023 (USD MILLION)
  • TABLE 138 EUROPE: MARKET, BY APPLICATION, 2024–2029 (USD MILLION)
  • TABLE 139 EUROPE: MARKET, BY VERTICAL, 2019–2023 (USD MILLION)
  • TABLE 140 EUROPE: MARKET, BY VERTICAL, 2024–2029 (USD MILLION)
  • TABLE 141 EUROPE: MARKET IN MEDIA & ENTERTAINMENT, BY TYPE, 2019–2023 (USD MILLION)
  • TABLE 142 EUROPE: MARKET IN MEDIA & ENTERTAINMENT, BY TYPE, 2024–2029 (USD MILLION)
  • TABLE 143 EUROPE: MARKET, BY COUNTRY, 2019–2023 (USD MILLION)
  • TABLE 144 EUROPE: MARKET, BY COUNTRY, 2024–2029 (USD MILLION)
  • TABLE 145 UK: MARKET, BY DEPLOYMENT MODE, 2019–2023 (USD MILLION)
  • TABLE 146 UK: MARKET, BY DEPLOYMENT MODE, 2024–2029 (USD MILLION)
  • TABLE 147 GERMANY: MARKET, BY DEPLOYMENT MODE, 2019–2023 (USD MILLION)
  • TABLE 148 GERMANY: MARKET, BY DEPLOYMENT MODE, 2024–2029 (USD MILLION)
  • TABLE 149 FRANCE: MARKET, BY DEPLOYMENT MODE, 2019–2023 (USD MILLION)
  • TABLE 150 FRANCE: MARKET, BY DEPLOYMENT MODE, 2024–2029 (USD MILLION)
  • TABLE 151 ITALY: MARKET, BY DEPLOYMENT MODE, 2019–2023 (USD MILLION)
  • TABLE 152 ITALY: MARKET, BY DEPLOYMENT MODE, 2024–2029 (USD MILLION)
  • TABLE 153 REST OF EUROPE: MARKET, BY DEPLOYMENT MODE, 2019–2023 (USD MILLION)
  • TABLE 154 REST OF EUROPE: MARKET, BY DEPLOYMENT MODE, 2024–2029 (USD MILLION)
  • TABLE 155 ASIA PACIFIC: 3D DIGITAL ASSET MARKET, BY COMPONENT, 2019–2023 (USD MILLION)
  • TABLE 156 ASIA PACIFIC: MARKET, BY COMPONENT, 2024–2029 (USD MILLION)
  • TABLE 157 ASIA PACIFIC: MARKET, BY HARDWARE, 2019–2023 (USD MILLION)
  • TABLE 158 ASIA PACIFIC: MARKET, BY HARDWARE, 2024–2029 (USD MILLION)
  • TABLE 159 ASIA PACIFIC: MARKET, BY SOFTWARE, 2019–2023 (USD MILLION)
  • TABLE 160 ASIA PACIFIC: MARKET, BY SOFTWARE, 2024–2029 (USD MILLION)
  • TABLE 161 ASIA PACIFIC: MARKET, BY SERVICE, 2019–2023 (USD MILLION)
  • TABLE 162 ASIA PACIFIC: MARKET, BY SERVICE, 2024–2029 (USD MILLION)
  • TABLE 163 ASIA PACIFIC: MARKET, BY DEPLOYMENT MODE, 2019–2023 (USD MILLION)
  • TABLE 164 ASIA PACIFIC: MARKET, BY DEPLOYMENT MODE, 2024–2029 (USD MILLION)
  • TABLE 165 ASIA PACIFIC: MARKET, BY APPLICATION, 2019–2023 (USD MILLION)
  • TABLE 166 ASIA PACIFIC: MARKET, BY APPLICATION, 2024–2029 (USD MILLION)
  • TABLE 167 ASIA PACIFIC: MARKET, BY VERTICAL, 2019–2023 (USD MILLION)
  • TABLE 168 ASIA PACIFIC: MARKET, BY VERTICAL, 2024–2029 (USD MILLION)
  • TABLE 169 ASIA PACIFIC: MARKET IN MEDIA & ENTERTAINMENT, BY TYPE, 2019–2023 (USD MILLION)
  • TABLE 170 ASIA PACIFIC: MARKET IN MEDIA & ENTERTAINMENT, BY TYPE, 2024–2029 (USD MILLION)
  • TABLE 171 ASIA PACIFIC: MARKET, BY COUNTRY, 2019–2023 (USD MILLION)
  • TABLE 172 ASIA PACIFIC: MARKET, BY COUNTRY, 2024–2029 (USD MILLION)
  • TABLE 173 CHINA: MARKET, BY DEPLOYMENT MODE, 2019–2023 (USD MILLION)
  • TABLE 174 CHINA: MARKET, BY DEPLOYMENT MODE, 2024–2029 (USD MILLION)
  • TABLE 175 JAPAN: MARKET, BY DEPLOYMENT MODE, 2019–2023 (USD MILLION)
  • TABLE 176 JAPAN: MARKET, BY DEPLOYMENT MODE, 2024–2029 (USD MILLION)
  • TABLE 177 AUSTRALIA & NEW ZEALAND: MARKET, BY DEPLOYMENT MODE, 2019–2023 (USD MILLION)
  • TABLE 178 AUSTRALIA & NEW ZEALAND: MARKET, BY DEPLOYMENT MODE, 2024–2029 (USD MILLION)
  • TABLE 179 REST OF ASIA PACIFIC: MARKET, BY DEPLOYMENT MODE, 2019–2023 (USD MILLION)
  • TABLE 180 REST OF ASIA PACIFIC: MARKET, BY DEPLOYMENT MODE, 2024–2029 (USD MILLION)
  • TABLE 181 MIDDLE EAST & AFRICA: 3D DIGITAL ASSET MARKET, BY COMPONENT, 2019–2023 (USD MILLION)
  • TABLE 182 MIDDLE EAST & AFRICA: MARKET, BY COMPONENT, 2024–2029 (USD MILLION)
  • TABLE 183 MIDDLE EAST & AFRICA: MARKET, BY HARDWARE, 2019–2023 (USD MILLION)
  • TABLE 184 MIDDLE EAST & AFRICA: MARKET, BY HARDWARE, 2024–2029 (USD MILLION)
  • TABLE 185 MIDDLE EAST & AFRICA: MARKET, BY SOFTWARE, 2019–2023 (USD MILLION)
  • TABLE 186 MIDDLE EAST & AFRICA: MARKET, BY SOFTWARE, 2024–2029 (USD MILLION)
  • TABLE 187 MIDDLE EAST & AFRICA: MARKET, BY SERVICE, 2019–2023 (USD MILLION)
  • TABLE 188 MIDDLE EAST & AFRICA: MARKET, BY SERVICE, 2024–2029 (USD MILLION)
  • TABLE 189 MIDDLE EAST & AFRICA: MARKET, BY DEPLOYMENT MODE, 2019–2023 (USD MILLION)
  • TABLE 190 MIDDLE EAST & AFRICA: MARKET, BY DEPLOYMENT MODE, 2024–2029 (USD MILLION)
  • TABLE 191 MIDDLE EAST & AFRICA: MARKET, BY APPLICATION, 2019–2023 (USD MILLION)
  • TABLE 192 MIDDLE EAST & AFRICA: MARKET, BY APPLICATION, 2024–2029 (USD MILLION)
  • TABLE 193 MIDDLE EAST & AFRICA: MARKET, BY VERTICAL, 2019–2023 (USD MILLION)
  • TABLE 194 MIDDLE EAST & AFRICA: MARKET, BY VERTICAL, 2024–2029 (USD MILLION)
  • TABLE 195 MIDDLE EAST & AFRICA: MARKET IN MEDIA & ENTERTAINMENT, BY TYPE, 2019–2023 (USD MILLION)
  • TABLE 196 MIDDLE EAST & AFRICA: MARKET IN MEDIA & ENTERTAINMENT, BY TYPE, 2024–2029 (USD MILLION)
  • TABLE 197 MIDDLE EAST & AFRICA: MARKET, BY COUNTRY, 2019–2023 (USD MILLION)
  • TABLE 198 MIDDLE EAST & AFRICA: MARKET, BY COUNTRY, 2024–2029 (USD MILLION)
  • TABLE 199 GCC COUNTRIES: MARKET, BY DEPLOYMENT MODE, 2019–2023 (USD MILLION)
  • TABLE 200 GCC COUNTRIES: MARKET, BY DEPLOYMENT MODE, 2024–2029 (USD MILLION)
  • TABLE 201 GCC COUNTRIES: MARKET, BY COUNTRY, 2019–2023 (USD MILLION)
  • TABLE 202 GCC COUNTRIES: MARKET, BY COUNTRY, 2024–2029 (USD MILLION)
  • TABLE 203 SOUTH AFRICA: MARKET, BY DEPLOYMENT MODE, 2019–2023 (USD MILLION)
  • TABLE 204 SOUTH AFRICA: MARKET, BY DEPLOYMENT MODE, 2024–2029 (USD MILLION)
  • TABLE 205 REST OF MIDDLE EAST & AFRICA: MARKET, BY DEPLOYMENT MODE, 2019–2023 (USD MILLION)
  • TABLE 206 REST OF MIDDLE EAST & AFRICA: MARKET, BY DEPLOYMENT MODE, 2024–2029 (USD MILLION)
  • TABLE 207 LATIN AMERICA: 3D DIGITAL ASSET MARKET, BY COMPONENT, 2019–2023 (USD MILLION)
  • TABLE 208 LATIN AMERICA: MARKET, BY COMPONENT, 2024–2029 (USD MILLION)
  • TABLE 209 LATIN AMERICA: MARKET, BY HARDWARE, 2019–2023 (USD MILLION)
  • TABLE 210 LATIN AMERICA: MARKET, BY HARDWARE, 2024–2029 (USD MILLION)
  • TABLE 211 LATIN AMERICA: MARKET, BY SOFTWARE, 2019–2023 (USD MILLION)
  • TABLE 212 LATIN AMERICA: MARKET, BY SOFTWARE, 2024–2029 (USD MILLION)
  • TABLE 213 LATIN AMERICA: MARKET, BY SERVICE, 2019–2023 (USD MILLION)
  • TABLE 214 LATIN AMERICA: MARKET, BY SERVICE, 2024–2029 (USD MILLION)
  • TABLE 215 LATIN AMERICA: MARKET, BY DEPLOYMENT MODE, 2019–2023 (USD MILLION)
  • TABLE 216 LATIN AMERICA: MARKET, BY DEPLOYMENT MODE, 2024–2029 (USD MILLION)
  • TABLE 217 LATIN AMERICA: MARKET, BY APPLICATION, 2019–2023 (USD MILLION)
  • TABLE 218 LATIN AMERICA: MARKET, BY APPLICATION, 2024–2029 (USD MILLION)
  • TABLE 219 LATIN AMERICA: MARKET, BY VERTICAL, 2019–2023 (USD MILLION)
  • TABLE 220 LATIN AMERICA: MARKET, BY VERTICAL, 2024–2029 (USD MILLION)
  • TABLE 221 LATIN AMERICA: MARKET IN MEDIA & ENTERTAINMENT, BY TYPE, 2019–2023 (USD MILLION)
  • TABLE 222 LATIN AMERICA: MARKET IN MEDIA & ENTERTAINMENT, BY TYPE, 2024–2029 (USD MILLION)
  • TABLE 223 LATIN AMERICA: MARKET, BY COUNTRY, 2019–2023 (USD MILLION)
  • TABLE 224 LATIN AMERICA: MARKET, BY COUNTRY, 2024–2029 (USD MILLION)
  • TABLE 225 BRAZIL: MARKET, BY DEPLOYMENT MODE, 2019–2023 (USD MILLION)
  • TABLE 226 BRAZIL: MARKET, BY DEPLOYMENT MODE, 2024–2029 (USD MILLION)
  • TABLE 227 MEXICO: MARKET, BY DEPLOYMENT MODE, 2019–2023 (USD MILLION)
  • TABLE 228 MEXICO: MARKET, BY DEPLOYMENT MODE, 2024–2029 (USD MILLION)
  • TABLE 229 REST OF LATIN AMERICA: MARKET, BY DEPLOYMENT MODE, 2019–2023 (USD MILLION)
  • TABLE 230 REST OF LATIN AMERICA: 3D DIGITAL ASSET MARKET, BY DEPLOYMENT MODE, 2024–2029 (USD MILLION)
  • TABLE 231 STRATEGIES ADOPTED BY KEY PLAYERS
  • TABLE 232 MARKET SHARE OF KEY VENDORS, 2023
  • TABLE 233 3D DIGITAL ASSET MARKET: REGION FOOTPRINT
  • TABLE 234 3D DIGITAL ASSET MARKET: COMPONENT FOOTPRINT
  • TABLE 235 MARKET: VERTICAL FOOTPRINT
  • TABLE 236 3D DIGITAL ASSET MARKET: COMPETITIVE BENCHMARKING FOR KEY STARTUPS/SMES
  • TABLE 237 3D DIGITAL ASSET MARKET: KEY STARTUPS/SMES
  • TABLE 238 3D DIGITAL ASSET MARKET: PRODUCT LAUNCHES, MARCH 2022–MAY 2024
  • TABLE 239 3D DIGITAL ASSET MARKET: DEALS, JANUARY 2022–MARCH 2024
  • TABLE 240 AUTODESK: BUSINESS OVERVIEW
  • TABLE 241 AUTODESK: PRODUCTS/SOLUTIONS/SERVICES OFFERED
  • TABLE 242 AUTODESK: PRODUCT LAUNCHES & ENHANCEMENTS
  • TABLE 243 AUTODESK: DEALS
  • TABLE 244 SIEMENS: BUSINESS OVERVIEW
  • TABLE 245 SIEMENS: PRODUCTS/SOLUTIONS/SERVICES OFFERED
  • TABLE 246 SIEMENS: DEALS
  • TABLE 247 ADOBE: BUSINESS OVERVIEW
  • TABLE 248 ADOBE: PRODUCTS/SOLUTIONS/SERVICES OFFERED
  • TABLE 249 ADOBE: PRODUCT LAUNCHES AND ENHANCEMENTS
  • TABLE 250 ADOBE: DEALS
  • TABLE 251 UNITY: BUSINESS OVERVIEW
  • TABLE 252 UNITY: PRODUCTS/SOLUTIONS/SERVICES OFFERED
  • TABLE 253 UNITY: PRODUCT LAUNCHES AND ENHANCEMENTS
  • TABLE 254 UNITY: DEALS
  • TABLE 255 NVIDIA: BUSINESS OVERVIEW
  • TABLE 256 NVIDIA: PRODUCTS/SOLUTIONS/SERVICES OFFERED
  • TABLE 257 NVIDIA: PRODUCT LAUNCHES AND ENHANCEMENTS
  • TABLE 258 NVIDIA: DEALS
  • TABLE 259 NVIDIA: OTHER DEVELOPMENTS
  • TABLE 260 MICROSOFT: BUSINESS OVERVIEW
  • TABLE 261 MICROSOFT: PRODUCTS/SOLUTIONS/SERVICES OFFERED
  • TABLE 262 MICROSOFT: DEALS
  • TABLE 263 ANSYS: BUSINESS OVERVIEW
  • TABLE 264 ANSYS: PRODUCTS/SOLUTIONS/SERVICES OFFERED
  • TABLE 265 ANSYS: DEALS
  • TABLE 266 EPIC GAMES: BUSINESS OVERVIEW
  • TABLE 267 EPIC GAMES: PRODUCTS/SOLUTIONS/SERVICES OFFERED
  • TABLE 268 EPIC GAMES: PRODUCT LAUNCHES AND ENHANCEMENTS
  • TABLE 269 EPIC GAMES: DEALS
  • TABLE 270 PTC: BUSINESS OVERVIEW
  • TABLE 271 PTC: PRODUCTS/SOLUTIONS/SERVICES OFFERED
  • TABLE 272 TRIMBLE: BUSINESS OVERVIEW
  • TABLE 273 TRIMBLE: PRODUCTS/SOLUTIONS/SERVICES OFFERED
  • TABLE 274 TRIMBLE: PRODUCT LAUNCHES AND ENHANCEMENTS
  • TABLE 275 TRIMBLE: DEALS
  • TABLE 276 SONY: BUSINESS OVERVIEW
  • TABLE 277 SONY: PRODUCTS/SOLUTIONS/SERVICES OFFERED
  • TABLE 278 SONY: PRODUCT LAUNCHES AND ENHANCEMENTS
  • TABLE 279 3D IMAGING MARKET, BY COMPONENT, 2018–2022 (USD MILLION)
  • TABLE 280 3D IMAGING MARKET, BY COMPONENT, 2023–2028 (USD MILLION)
  • TABLE 281 3D IMAGING MARKET, BY REGION, 2018–2022 (USD MILLION)
  • TABLE 282 3D IMAGING MARKET, BY REGION, 2023–2028 (USD MILLION)
  • TABLE 283 3D IMAGING MARKET, BY VERTICAL, 2018–2022 (USD MILLION)
  • TABLE 284 3D IMAGING MARKET, BY VERTICAL, 2023–2028 (USD MILLION)
  • TABLE 285 AR VR SOFTWARE MARKET, BY TECHNOLOGY TYPE, 2017–2022 (USD MILLION)
  • TABLE 286 AR VR SOFTWARE MARKET, BY TECHNOLOGY TYPE, 2023–2028 (USD MILLION)
  • TABLE 287 AR VR SOFTWARE MARKET, BY SOFTWARE TYPE, 2017–2022 (USD MILLION)
  • TABLE 288 AR VR SOFTWARE MARKET, BY SOFTWARE TYPE, 2023–2028 (USD MILLION)
  • TABLE 289 AR VR SOFTWARE MARKET, BY VERTICAL, 2017–2022 (USD MILLION)
  • TABLE 290 AR VR SOFTWARE MARKET, BY VERTICAL, 2023–2028 (USD MILLION)
  • TABLE 291 AR VR SOFTWARE MARKET, BY REGION, 2017–2022 (USD MILLION)
  • TABLE 292 AR VR SOFTWARE MARKET, BY REGION, 2023–2028 (USD MILLION)
LIST OF FIGURES
 
  • FIGURE 1 3D DIGITAL ASSET MARKET SEGMENTATION
  • FIGURE 2 3D DIGITAL ASSET MARKET SEGMENTATION, BY REGION
  • FIGURE 3 STUDY YEARS CONSIDERED
  • FIGURE 4 3D DIGITAL ASSET MARKET: RESEARCH DESIGN
  • FIGURE 5 BREAKUP OF PRIMARY INTERVIEWS, BY COMPANY TYPE, DESIGNATION, AND REGION
  • FIGURE 6 KEY INSIGHTS FROM INDUSTRY EXPERTS
  • FIGURE 7 3D DIGITAL ASSET MARKET: TOP-DOWN AND BOTTOM-UP APPROACHES
  • FIGURE 8 MARKET SIZE ESTIMATION METHODOLOGY: SUPPLY-SIDE ANALYSIS AND CORRESPONDING STAGE-WISE SOURCES
  • FIGURE 9 BOTTOM-UP APPROACH (SUPPLY SIDE): COLLECTIVE REVENUE OF 3D DIGITAL ASSET VENDORS
  • FIGURE 10 SUPPLY-SIDE ANALYSIS: ILLUSTRATION OF VENDOR REVENUE ESTIMATION
  • FIGURE 11 APPROACH 2 (DEMAND SIDE): REVENUE GENERATED FROM COMPONENTS
  • FIGURE 12 APPROACH 2 (DEMAND SIDE): REVENUE FROM COUNTRY-WISE SPENDING
  • FIGURE 13 DATA TRIANGULATION
  • FIGURE 14 LIMITATIONS
  • FIGURE 15 3D DIGITAL ASSET MARKET SNAPSHOT, 2019–2029
  • FIGURE 16 TOP MARKET SEGMENTS IN TERMS OF GROWTH RATE
  • FIGURE 17 NORTH AMERICA TO ACCOUNT FOR LARGEST SHARE DURING FORECAST PERIOD
  • FIGURE 18 INCREASING DEMAND FOR IMMERSIVE AND INTERACTIVE DIGITAL EXPERIENCES TO DRIVE 3D DIGITAL ASSET MARKET GROWTH
  • FIGURE 19 SOFTWARE TO ACCOUNT FOR LARGEST SHARE IN 2024
  • FIGURE 20 VISUALIZATION TO ACCOUNT FOR LARGEST SHARE IN 2024
  • FIGURE 21 ON-PREMISES SEGMENT TO ACCOUNT FOR LARGER SHARE IN 2024
  • FIGURE 22 ARCHITECTURE & CONSTRUCTION TO ACCOUNT FOR LARGEST SHARE IN 2024
  • FIGURE 23 ASIA PACIFIC TO EMERGE AS BEST MARKET FOR INVESTMENTS IN NEXT FIVE YEARS
  • FIGURE 24 3D DIGITAL ASSET MARKET: DRIVERS, RESTRAINTS, OPPORTUNITIES, AND CHALLENGES
  • FIGURE 25 BRIEF HISTORY OF 3D DIGITAL ASSET
  • FIGURE 26 TRENDS/DISRUPTIONS IMPACTING BUYERS/CUSTOMERS IN 3D DIGITAL ASSET MARKET
  • FIGURE 27 AVERAGE SELLING PRICE TREND OF KEY PLAYERS, BY OFFERING (USD)
  • FIGURE 28 3D DIGITAL ASSET MARKET: SUPPLY CHAIN ANALYSIS
  • FIGURE 29 3D DIGITAL ASSET ECOSYSTEM
  • FIGURE 30 LIST OF MAJOR PATENTS ASSOCIATED WITH 3D DIGITAL ASSET
  • FIGURE 31 EXPORT SCENARIO FOR HS CODE: 903149, BY COUNTRY, 2021–2023 (USD THOUSAND)
  • FIGURE 32 IMPORT SCENARIO FOR HS CODE: 903149, BY COUNTRY, 2021–2023 (USD THOUSAND)
  • FIGURE 33 TOOLS, FRAMEWORKS, AND TECHNIQUES
  • FIGURE 34 3D DIGITAL ASSET MARKET: PORTER’S FIVE FORCES MODEL
  • FIGURE 35 INFLUENCE OF STAKEHOLDERS ON BUYING PROCESS FOR TOP THREE VERTICALS
  • FIGURE 36 KEY BUYING CRITERIA FOR TOP THREE VERTICALS
  • FIGURE 37 INVESTMENT AND FUNDING SCENARIO, 2019–2023 (USD MILLION)
  • FIGURE 38 SOFTWARE SEGMENT TO ACCOUNT FOR LARGEST MARKET IN 2024
  • FIGURE 39 3D SCANNERS SEGMENT TO ACCOUNT FOR LARGER MARKET IN 2024
  • FIGURE 40 3D MODELING SEGMENT TO ACCOUNT FOR LARGEST MARKET IN 2024
  • FIGURE 41 PROFESSIONAL SERVICES TO ACCOUNT FOR LARGER MARKET IN 2024
  • FIGURE 42 ON-PREMISES TO ACCOUNT FOR LARGER MARKET IN 2029
  • FIGURE 43 VISUALIZATION SEGMENT TO ACCOUNT FOR LARGEST MARKET IN 2024
  • FIGURE 44 ARCHITECTURE & CONSTRUCTION VERTICAL TO GROW AT HIGHEST CAGR DURING FORECAST PERIOD
  • FIGURE 45 ASIA PACIFIC TO GROW AT HIGHEST CAGR DURING FORECAST PERIOD
  • FIGURE 46 NORTH AMERICA: MARKET SNAPSHOT
  • FIGURE 47 ASIA PACIFIC: MARKET SNAPSHOT
  • FIGURE 48 3D DIGITAL ASSET MARKET: HISTORICAL REVENUE ANALYSIS, 2019–2023 (USD MILLION)
  • FIGURE 49 3D DIGITAL ASSET MARKET SHARE ANALYSIS, 2023
  • FIGURE 50 VENDOR PRODUCT/BRAND COMPARISON
  • FIGURE 51 COMPANY EVALUATION MATRIX (KEY PLAYERS): CRITERIA WEIGHTAGE
  • FIGURE 52 COMPANY EVALUATION MATRIX: KEY PLAYERS, 2023
  • FIGURE 53 3D DIGITAL ASSET MARKET: COMPANY FOOTPRINT
  • FIGURE 54 COMPANY EVALUATION MATRIX (STARTUPS/SMES): CRITERIA WEIGHTAGE
  • FIGURE 55 COMPANY EVALUATION MATRIX: STARTUPS/SMES, 2023
  • FIGURE 56 COMPANY VALUATION OF KEY VENDORS (USD BILLION)
  • FIGURE 57 FINANCIAL METRICS OF KEY VENDORS, 2024
  • FIGURE 58 YEAR-TO-DATE (YTD) PRICE TOTAL RETURN AND 5-YEAR STOCK BETA OF KEY VENDORS, 2024
  • FIGURE 59 AUTODESK: COMPANY SNAPSHOT
  • FIGURE 60 SIEMENS: COMPANY SNAPSHOT
  • FIGURE 61 ADOBE: COMPANY SNAPSHOT
  • FIGURE 62 UNITY: COMPANY SNAPSHOT
  • FIGURE 63 NVIDIA: COMPANY SNAPSHOT
  • FIGURE 64 MICROSOFT: COMPANY SNAPSHOT
  • FIGURE 65 ANSYS: COMPANY SNAPSHOT
  • FIGURE 66 PTC: COMPANY SNAPSHOT
  • FIGURE 67 TRIMBLE: COMPANY SNAPSHOT
  • FIGURE 68 SONY: COMPANY SNAPSHOT

 

The study involved four major activities in estimating the 3d digital asset market. We conducted secondary research to gather information on the market, competitors, and parent market. The next stage was to validate these findings and assumptions and size them with industry professionals across the value chain using primary research. Top-down and bottom-up methodologies were used to determine the total market size. We used the market breakup and data triangulation techniques to estimate the market size of the different segments in the 3d digital asset market.

Secondary Research

Several sources were used to locate and collect information for this study during the secondary research process. Secondary sources included company annual reports, press announcements, investor presentations, white papers, journals, certified publications, and articles from well-known writers, directories, and databases. Data was also gathered from other secondary sources, such as journals, government websites, blogs, and vendor websites.

Primary Research

Primary sources included industry experts from the core and associated industries, preferred software suppliers, hardware manufacturers, distributors, service providers, technology developers, alliances, and organizations representing all parts of the industry's value chain. In-depth interviews were conducted with primary respondents, including major industry participants, subject-matter experts, C-level executives of important market companies, and industry consultants, to acquire and verify critical qualitative and quantitative data and analyze the market's potential.

We performed primary interviews to gain insights such as market statistics, the current trends disrupting the industry, new use cases applied, revenue data collected from products and services, market breakdowns, market size projections, market predictions, and data triangulation. Primary research also helped me grasp different technology trends, segmentation types, industry trends, and geographies. Demand-side stakeholders, such as Chief Information Officers (CIOs), Chief Technology Officers (CTOs), and Chief Security Officers (CSOs); installation teams of governments/end users using 3d digital asset solutions and services; and digital initiatives project teams, were interviewed to understand the buyer's perspective on suppliers, products, service providers, and their current use of services, which will affect the overall data center networking market.

3D Digital Asset Market Size, and Share

To know about the assumptions considered for the study, download the pdf brochure

Market Size Estimation

We estimated and forecasted 3d digital asset and other related submarkets using top-down and bottom-up methodologies. We used a bottom-up approach to calculate the overall market size by analyzing the revenues and offerings of significant market players. This study used data triangulation methods and validation through primary interviews to determine and confirm the precise worth of the whole parent market. We used the overall market size in the top-down process to estimate the size of other particular markets using percentage splits of market segments.

We used top-down and bottom-up approaches to estimate and validate the 3d digital asset market and other dependent subsegments.

The research methodology used to estimate the market size included the following details:

  • We identified key players in the market through secondary research. We then determined their revenue contributions in the respective countries through primary and secondary research.
  • This procedure included studying top market players' annual and financial reports and extensive interviews for key insights from industry leaders, such as Chief Executive Officers (CEOs), VPs, directors, and marketing executives.
  • All percentage splits and breakups were determined using secondary sources and verified through primary sources.

We estimated and forecasted 3d digital asset and other related submarkets using top-down and bottom-up methodologies. We used a bottom-up approach to calculate the overall market size by analyzing the revenues and offerings of significant market players. This study used data triangulation methods and validation through primary interviews to determine and confirm the precise worth of the whole parent market. We used the overall market size in the top-down process to estimate the size of other particular markets using percentage splits of market segments.

3d digital asset market: Top-down and Bottom-up approaches

3D Digital Asset Market Top Down and Bottom Up Approach

To know about the assumptions considered for the study, Request for Free Sample Report

Data Triangulation

After determining the overall market size, the market was divided into segments and subsegments using the previously described market size estimating techniques. Where applicable, data triangulation and market breakup methods were used to complete the whole market engineering process and ascertain the exact numbers for each market segment and subsegment. The data was triangulated by evaluating many elements and trends on the demand and supply sides of the 3d digital asset market.

Market Definition

"The creation, distribution, and monetization of three-dimensional digital content used in various industries such as entertainment, gaming, e-commerce, architecture, education, and manufacturing. This market includes 3D models, textures, materials, animations, and environments created using software like Maya and Photoshop and distributed through platforms like Unity Asset Store and Sketchfab. Key applications range from immersive experiences in VR and AR to product visualization in e-commerce and architectural visualizations."

Key Stakeholders

  • 3D Artists and Designers
  • Software Developers
  • Marketplace Platforms
  • Game Developers
  • Film and Animation Studios
  • Virtual and Augmented Reality Companies
  • Architectural and Engineering Firms
  • Education and Training Providers
  • Manufacturers and Product Designers
  • Advertising and Marketing Agencies

Report Objectives

  • To define, describe, and forecast the global 3D Digital Asset market based on component, application, deployment mode, vertical, and region
  • To forecast the market size of the five major regional segments: North America, Europe, Asia Pacific, Middle East & Africa, and Latin America
  • To strategically analyze the market subsegments concerning individual growth trends, prospects, and contributions to the total market
  • To provide detailed information related to the major factors influencing the growth of the market (drivers, restraints, opportunities, and challenges)
  • To strategically analyze macro and micro markets concerning growth trends, prospects, and their contributions to the overall market
  • To analyze industry trends, patents and innovations, and pricing data related to the 3D Digital Asset market
  • To analyze the opportunities in the market for stakeholders and provide details of the competitive landscape for prominent players
  • To profile key players in the market and comprehensively analyze their market share/ranking and core competencies
  • To track and analyze competitive developments, such as mergers & acquisitions, product developments, and partnerships & collaborations in the market

Available Customizations

With the given market data, MarketsandMarkets offers customizations per the company's specific needs. The following customization options are available for the report:

Product Analysis

  • The product matrix provides a detailed comparison of each company's product portfolio.

Geographic Analysis

  • Further breakup of the Asia Pacific market into countries contributing 75% to the regional market size
  • Further breakup of the North American market into countries contributing 75% to the regional market size
  • Further breakup of the Latin American market into countries contributing 75% to the regional market size
  • Further breakup of the Middle Eastern & African market into countries contributing 75% to the regional market size
  • Further breakup of the European market into countries contributing 75% to the regional market size

Company Information

  • Detailed analysis and profiling of additional market players (up to 5)

Previous Versions of this Report

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Growth opportunities and latent adjacency in 3D Digital Asset Market

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